2012年10月29日 星期一

Mark Napier’s ‘Shredder (1998 )


Mark Napier’s ‘Shredder (1998 )




 
    The concept of it is changeable and you can type any website you like in order to see the presentation of it. The digital art showed as a medium connecting with the daily issues.
   

   This kind of art work is presenting concept rather than  actual art object. Because this art had no fixed form or model but it presented artist's concept and order of things.

   The audience can participate into the digital art and we can enter the website address and  process into a new model. For example, I enter nba.com and it recombines the formula

and show them  randomly.

  This kind of digital art carry with randomness and you will not know what you get from this digital technology. This is the interesting point that you get different result from it.

DADA Poem

Challenges digital art presents to art world

2012年10月15日 星期一

Ethics of videogames

A)   The postive aspects of playing videogames are education and entertainment for individuals. According to the film, the game called "Remission" teaches kids to kill cancer .People also play game for entertainment and they feel relax though the experience of playing video games. They get great individual feelings in the video games and people get into the game world in order to dissociate from daily life. People have a big topic to discuss and communicate with friends.
       
       For societies, It also have education aspect and the game producers make some video games can provide informations and knowledge. Moreover, it also share some values in the video games and the people can connect each others in the games. Video games provide huge economic profit that they pushed a type of industry with low cost. Just like Korean , they create huge profit from the video games and the game teams have great impacts to the society.



B)    According to the film, some games contain violence and bloody scenes. Those game make influence to the teenagers and affected their minds. Like the shooting games, it presented in First person mode and you can get into the game easily. Some games need to shoot others' head to score like Counter Strike, those games may encourage  aggression in real world.

      The government should take some policy to avoid young teenagers get addicted and set tthe age restriction on some games which present violence. A 14 years old guy killed 5 people in headshot becuse he played too many shooting games. This issue reflect some problems of the aggression of video games.


C)   Our groupmates like different types of games. I like Simcity and this  is a simulation game that you act like a cityplanner and build the whole city of your own. The plyer will face different situations like pollution , traffic problems and unemployment . Player need to find out the problems and solve them. The game based on the real life experience and it needed players to design and add some geography knowledge.

    One of my groupmate like the Sim , it look like Simcity. But this game focus on the life of  familiesand you can enjoy the participation into the virtual life. Ypu can design your house and plan your own life.



2012年10月8日 星期一

Super Mario Cloud


A kind of digital art example here about the famous video game Super Mario. There are specific cloud in this game and it shows the cloud moving slowly. It represents a kind of digital movement and shows  a new style of art .

   It is cute, creative and related to childhood. It reminds memories of us and shows the original thing . Although there are no character about Super Mario , you can still get the messages behind the cloud. It reflects some culture : popular culture of video game around our life.